Baldur's Gate 3
2023Baldur's Gate 3
A tabletop campaign given a budget, where almost every stupid idea you have actually works.
Everything here runs on Windows, and most of it on Linux and Steam Deck too. PC is also the only platform with live price tracking on this site, so the finder can tell you the cheapest store carrying each one today.
A tabletop campaign given a budget, where almost every stupid idea you have actually works.
An enormous, hostile world that explains nothing and rewards you for poking at it anyway.
Inherit a farm, meet the neighbours, lose four hundred hours. One developer made all of it.
The default answer to "what should we play together" for an entire generation.
The side quests are better written than most games' main stories. Budget accordingly.
A vast, quiet, hand-drawn ruin that trusts you to find your own way through it.
Twenty-five years of refinement into the same fundamental question: who peeks first.
Slow on purpose. Give it the first six hours and the pace becomes the point.
Still the benchmark for a city that feels like it was running before you arrived.
Turn-based combat with real-time dodges and parries, wrapped in the most striking art direction in years.
Looks like a side-scrolling Minecraft, plays like a boss-rush RPG with a construction habit.
Launched badly, rebuilt thoroughly. The version on shelves now is the one that was promised.
Car football. Explains itself in ten seconds and takes a decade to get good at.
Medieval Bohemia with no dragons and no chosen one. Learning to fight is genuinely learning to fight.
The most approachable Monster Hunter yet, which still means the first ten hours are a tutorial.
The battle royale with the best movement, and a ping system every other game copied.
The one-more-turn game. Start after dinner and watch the sun come up.
Two-player only, from the It Takes Two studio, and it throws away each good idea before you tire of it.
Four dwarves, one cave, no map. The best drop-in co-op shooter nobody talks about enough.
Fight a big animal, wear the big animal, fight a bigger animal. Deeply satisfying loop.
Slower and heavier than Eternal. You stand and block instead of flying and dodging.
An open-road racer you can play badly and still enjoy. Rare and underrated quality.
The sailing is a four-person job, which is exactly why it works with friends.
Viking survival with genuinely good building. Made by five people, sold millions.
Two protagonists with genuinely different playstyles — one sneaks, one very much does not.
Faster and more aggressive than Hollow Knight. Worth the wait, which is not a low bar.
The most approachable entry point to the series that made every other game harder.
Not a souls game with a sword — a rhythm game about deflecting, wearing a souls game's coat.
Rebuilt from the ground up. Still the best-acted thing in the medium.
The swinging alone justifies it. You will take the long way across Manhattan every time.
Follows the wind instead of a minimap, which changes how the whole world reads.
Elden Ring restructured into three-player roguelike runs. A strange idea that mostly works.
Robot dinosaurs, and a mystery about how they got there that genuinely pays off.
The redemption arc is real — years of free updates turned it into what it claimed to be.
Bigger and denser than Hades, with a protagonist who is much less interested in your approval.
The moment-to-moment shooting is the best it has been since the original trilogy.
Part turn-based RPG, part calendar management, entirely the best-dressed game ever made.
Underwater survival that understands the scariest thing in the ocean is not being able to see.
No combat. You argue with the parts of your own mind and lose most of those arguments.
Fast enough that a failed run costs you nothing but the urge to start another one.
The game that made deckbuilding a genre. Still the cleanest version of the idea.
Two-player only, start to finish, and it invents a new mechanic roughly every ten minutes.
You will spend four hours on a roundabout and consider it time well spent.
A story generator wearing a colony sim's clothes. The disasters are the content.
The factory must grow. People say that as a joke until about hour thirty.
Knowledge is the only upgrade. Go in knowing nothing else and do not read about it.
Finishing it once is not finishing it. The credits are a checkpoint, not an ending.
Brutally precise, and gentle about it. The assist options are part of the design, not an apology.
The prettiest thing on this list, and the movement is as good as it looks.
You barely press anything and it is still one of the most compulsive things ever made.
Fifteen years on, still the gold standard for teaching mechanics without a tutorial.
Harsh, funny, and much easier to stomach with friends dying alongside you.
Half village-management cosy game, half dungeon crawl, entirely about starting a cult.
A management sim with jokes, which sounds like faint praise until you play a humourless one.
Perfect information tactics in eight-by-eight squares. A full run fits in a lunch break.
Ancient and still unmatched at what it does. Four people, one hallway, escalating panic.
Identify sixty corpses from frozen moments in time. Deduction, with no hand-holding whatsoever.
A summer in a fire lookout tower and a voice on the radio. One evening, well spent.
Short stories about a family, each told with a completely different set of rules.
You are a horrible goose. That is the entire pitch and it is entirely sufficient.
Walk up a hill, talk to some animals, feel better afterwards. That is all it wants.
Your ship is always slightly on fire and someone is always in the wrong room.
Every game here was added to the PlayNext catalog by hand and tagged individually. The order is editorial — a popularity weight set by a person, not an aggregate review score — so the games most people are actually looking for come first rather than whichever obscure title happens to have a 9.4 average from forty ratings.
Length estimates are how long the game takes to finish, or to feel done with if it doesn't end. Use the game finder to narrow any of these lists further by time and budget.
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